the voice of illogical sense

30, Male, Leeds, England. From Adelaide, Australia. Mail me at: JamesDeGordeaux@gmail.com

DnD Monstrous Race: The Werewolf

the-local-siren:

image

(Art by chrisscalf)

Lineage or Curse?- There are two types of werewolves the natural werewolves or the werewolves who are made by the curse of lycanthropy. While physically there is almost no major factors that physically differ between the two, natural werewolves tend to make better use of their werewolf form than a cursed werewolf.

With werewolves there are two widely held beliefs. Some reckon that the first werewolves were cursed by the moon Goddess for acts of heresy. Another widely held belief is that the first werewolves were actually gifted by the goddess Selune for being devout worshipers. However with the Moonborn subrace only the second belief is considered for that subrace due to their natural connection to nature and the divine.

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crossheadstudios:

The Nordic city of Hellhest. Where, according to Legend, a group of Heroes once stopped a Mad Wizard from summoning a Stone Titan.

A group of four unknown heroes had saved the city of Hellhest from certain destruction long ago. A statue and four maple trees erected in their honor.

When I create a fantasy city like this I like to keep a nice balance between the fantastical and the functional. Make it possible for the DM to create his own stories with the elements provided, but try to not to insert too much complexity so that it remains manageable to navigate the city. There are just a couple of major defining details and multiple minor details that any DM could be able to interpret in his own way.

In order to bring the city of Hellhest to life, I decided to make both a 2 dimensional top view and a 3 dimensional side view of the city. I’ve only provided detail to the city and the rest of the mountain it has been built upon, that way a DM should be able to place it wherever he would like to inside of his own campaign.

I’ve also provided a two part tutorial for the making off this city map on youtube, you can find part 1 right HERE

If you are interested in more of my work, I’ve updated my website to make it much easier to find all of my free content: www.crossheadstudios.com

jstevensonart:

A random encounter - Little Ford

Another in my series of little maps… 

This time out in the wild at a small river crossing.
I like rocks, so I added another little hill.
This one has some standing stones.
Maybe it’s a ritual gathering place.
Maybe it’s a watch tower hill of sorts.
Oooh, and maybe there’s a cave under the little hill.
That could be fun. Or it could be a tomb mound.
And the standing stones mark the spot.

Have fun adventuring, or telling a story. :)

crossheadstudios:

“Libria, I congralute you.”

Hyperion - Libria

The Roman region of my Campaign Setting, also known as Hyperion, is driven by the pursuit of knowledge. Trying to do everything in their power to make life easier for its inhabitants. Creating a force of magical constructs, who serve both as its military and menial laborers.

It is ruled by a college of scientist, with at its head a ruler called the Overseer. Scientists who believe that knowledge is the highest good and that anything that stands in the way of their pursuit is folly. The “ruling class” speak plain, weighing their words carefully, as not to waste time and mislead.

After they had overthrown the last rulers, squabbling nobles who were only out for power and constantly fighting amongst themselves, the Hyperions built a city as a symbol of their intellectual prowess. This city is Libria. Libria was built at the edge of the world, right near the boundary between this realm and the Eternal realm, the massive void beyond. Its greatest feature is the cities citadel, a true display of both their scientific and magical superiority, as it was built beyond the border between the realms. While two massive chains keep it attached to the mortal realm, one magically infused gemstone keep the entire rock, upon which the citadel is built, afloat in the realm beyond. They appropriately named it: the Eternal Citadel.

The City

Libria was designed as both a city and a university. On the mainland you will find the housing districts, where the “common folk live, and on the connected island are the university districts. Some of which can be visited freely, the ones who are connected by bridges to the mainland, and some are restricted to specific academics. In order to reach these academics are granted magical keystones upon their admission to a university. Upon approaching an access point, with the appropriate keystone in your possession, a magical stone bridge will start to take form in the gap between two access points.

The districts that most people are allowed to visit are affiliated with the university in some form. Like a market district that sells weapons forged by the arcane district, ranging from cheap weapons made by students to expensive weaponry made by professors. An entertainment district, where you can find both expensive and cheap entertainment (Cheap meaning you allow yourself to become subject of a social experiment by students of the social sciences.) A judicial district and a botanical garden.

There are also a couple of isolated islands where you will find more of those arcane gemstones that keep the entire city magically powered.

Intertextuality

Creating something I always tend to reference things that have inspired me. Like the actual shape of the city is based on a caffeine molecule, science, the fuel that keeps me going late at night. The name of the city as a reference to the movie Equilibrium, a movie about exacting control and by trying to eliminate the emotional in favor of the rational. The idea of language as a means of expressing only exact statements comes from Wittgenstein’s Tractatus. References to Artificial Intelligence and the technological advancement in the magical constructs.

I’m interested in providing role-playing challenges for my players. Very different regions where what is praised in one region as a strength, might be seen in another as a weakness. All of these concepts are based on what players chose to focus their strengths and weaknesses on in the abilities of their character. That way their character might feel at home in one region and completely out of place in the next. In Hyperion, for example, people praise intelligence as the highest good and charisma as something corruptive. People who use their words to charm people into trusting them, without any truth to their character. As Socrates put it: “The Fallacy of the Artisans”